In NXT, we optimise the particular loading for remote map squares simply by only building and rendering the main objects. For illustration, the walls of your building should often be visible well away, but the interior details of the building don’t must be loaded until you obtain close enough to find out inside it. This 'level regarding detail' system is quite effective at quickening loading and manifestation when draw distances are way too long.
Armadyl's Tower

Large objects for instance Armadyl's tower remain Rs Gold loaded from a long way away, but small detail for instance grass or flowers around it could not be
Shader combining

RuneScape has many objects on earth, made from different materials. Each material can use a variety of visual effects, for instance environment mapping, texturing, specular lights, alpha transparency, emissive lighting plus more.

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